Poradite mi čim to je ? recours packs to nieje atd.. vymazal som aj priečinok MINECARFT a zas zapol MC a aj tak robí+zvyšoval som G
odinštalovl javu a nainštaloval.. už neviem čo viac :D mam urobit aby mi to NECRASHOVALO
čauko hele poradiš ?:D prečo zase mi to crashuje
---- Minecraft Crash Report ----
// Ouch. That hurt :(
Time: 7/27/18 4:37 PM
Description: Initializing game
cdo: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
at cdn.c(SourceFile:58)
at cdp.b(SourceFile:137)
at cdp.a(SourceFile:76)
at cgb.n(SourceFile:763)
at cgb.a(SourceFile:188)
at cgc.a(SourceFile:23)
at cev.a(SourceFile:100)
at bib.aq(SourceFile:530)
at bib.a(SourceFile:404)
at net.minecraft.client.main.Main.main(SourceFile:123)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at cdn.c(SourceFile:58)
at cdp.b(SourceFile:137)
at cdp.a(SourceFile:76)
at cgb.n(SourceFile:763)
at cgb.a(SourceFile:188)
at cgc.a(SourceFile:23)
at cev.a(SourceFile:100)
at bib.aq(SourceFile:530)
-- Initialization --
Details:
Stacktrace:
at bib.a(SourceFile:404)
at net.minecraft.client.main.Main.main(SourceFile:123)
-- System Details --
Details:
Minecraft Version: 1.12.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_181, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 143803600 bytes (137 MB) / 210776064 bytes (201 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.12.2
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R7 Graphics GL version 4.5.13492 Compatibility Profile Context 22.19.677.257, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G